![]() But surely they could've just used the software emulator they made for the later fat models and PS2 Classics for the slim. That brings the question, If Sony was willing to put all that effort into emulating PS2 games on the PS3 Slim, why didn't they just make the slim models backwards compatible through software emulation entirely like with PS One games, and even the later Fat models? I get including PS2 hardware in a PS3 is crazy expensive, and was part of the reason the console was $600 at launch. To compensate, Sony introduced a line of PS2 Classics on PSN that can be played on even the slim models through software emulation, while also going the route of just remastering much of their PS2 first party backlog as HD ports for the PS3. When Sony completely rebranded the PlayStation 3 in 2009, which included a new, smaller system, and a logo more in line with the PS2 and PSP, PlayStation 2 compatibility was gutted entirely, only PS One games can be played on the PS3 slim models. The act of emulation isn't illegal, barring having directly copied code from a system for it. Anything beyond that ranges from legally grey to outright 'piracy'. Later models of the original PlayStation 3 incarnation (The Spider-Man font era) such as the 80GB, switch to using a software emulator to handle PS2 games, which eliminated the need for the expensive Emotion CPU inclusion. Legally speaking, if you use the BIOS from your own PS3, and use the ISOs from your game discs, you're in the clear. While PS One games used a software emulation solution, PS2 compatibility was handled by the original Emotion Engine CPU built into the system. ![]() Back during the early years of the PlayStation 3, the crazy expensive 60GB model ($599 US DOLLARS!!) had backwards compatibility with the full range of PlayStation AND PlayStation 2 games. ![]()
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